#ifndef __SW_ROOM_STATE_H__
#define __SW_ROOM_STATE_H__

#include <vector>
#include <Box2D\Box2D.h>
#include <Box2D\Dynamics\b2Body.h>

class sw_room_state {
	//b2World* box2d_world;
	//std::vector<sw_body*> bodies;

public:
	sw_room_state(char* roomfilename);
	~sw_room_state();
};

#endif